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Pirate Warriors 4 Unlockable Characters

One Piece: Pirate Warriors 4 (ワンピース海賊無双4, Wan Pīsu Kaizoku Musō Foa, lit. "One Piece: Pirates Unmatched 4") is the fourth entry in the One Piece: Pirate Warriors serial.

Gameplay [ ]

  • Characters can at present jump with X, akin to several other mainline Koei Warriors titles of their ain IPs.
    • Several characters' movesets are revamped to incorporate midair dashes and various new midair attack inputs. Some characters accept singular midair attacks, while others have complete aerial strings.
    • Pressing X during a cord will initiate an air-juggling bound-launcher that carries both the thespian and their targets into the air, akin to an offensive jump cancel mechanic.
    • Several characters' base movesets on the ground have been revamped via some moves having new animations, or sometime-recurring inputs being replaced with other attacks, and so on.
  • A stamina system is introduced. Certain deportment, such as Power Dashing, will swallow stamina.
    • Stamina restores gradually when not attacking.
  • The Power Nuance is a new dashing move that allows the grapheme to knock back enemies while moving. It can be done both on the ground and in the air. It is performed by pressing Circle. Holding down Circle will increment the altitude traveled. Power dashing consumes stamina. This is similar to the boosters from Dynasty Warriors: Gundam.
  • Charge Assault inputs (Triangle) no longer accept their ain inverted strings. While some all the same possess their own routes, others part more similar unique singular attacks alike to other games (or in some cases, the prior R1 Special Skill mechanic or the start installment'south Triangle attacks).
  • Special Moves/Attacks are now revamped aslope the aforementioned Special Skill mechanic, via pressing R1 and a confront push button (Square, Triangle, Circle, or X). Every character has multiple special moves, though but a maximum of 4 can exist equipped and used in battle. These tin be customized/assigned to whatsoever R1 input.
    • Each special movement has its own approximate which must be full before the move itself can be performed. Each gauge is filled past dealing and receiving damage.
    • Each special move has its own star rating, which indicates the power of the move. Each move tin be upgraded and leveled upward in the characters' growth maps.
    • Two or more of their specials are reminiscent to the traditional Musou set on or the original Circle special attack, with the same cinematic sequence style while besides slowing down fourth dimension during the blitheness.
    • One of their specials is instead a similar move alike to the above, but is mainly used to access special modes/transformations for a set elapsing known as a Full-Force Outburst, replacing the original Way/HAKI Action and Kizuna Rush from the prior games.
      • This is a powered-up state which will heave the characters' stats. Some characters volition Modify Form, which will change their appearance, as well equally change some of their attacks and combos.
      • During Total-Force Burst, the special move guess tied to its input will gradually decrease.
        • Both a cinematic special and a Total-Force Flare-up however, volition not take their cinematic angles occur depending on where the camera is angled in regards to walls, much like in the second championship.
    • A number of string/charge assault finishers from the prior title(due south) for returning characters are now assigned to Special Attacks.
  • Giant enemies are now added to the game like to the Mobile Armor bosses in Dynasty Warriors: Gundam 2.
    • Giant enemies will take an Armor Guess, which must be reduced in order to deal meaningful damage to them.
      • When the Armor Gauge is reduced to naught, the giant enemy will lose one Shield Icon and enter a Broken Armor country. This is when they can exist staggered, and will take more damage than normal.
      • Whittling downwardly their number of Shield Icons will return the enemy into a Stunned Country,
  • Maps are now more traditionally styled alike to the other mainline Koei games, where they are no longer grid-based with bases connected past corridors, and are now shaped in various forms.
  • A combo-striking-counter is now added.
  • The Crew Level system makes a return.
  • The leveling organization has been omitted, and has been replaced by a new progression system. Characters are now upgraded through skill trees known every bit "Growth Maps". Players spend Beli and coins to upgrade skills and unlock pathways to new skills. New Maps can be unlocked past raising a character'southward Crew Level.

Modes [ ]

Dramatic Log [ ]

This is the chief story mode of the game, which allows players to experience the story of One Piece from the Alabasta Saga and into the Wano Arc. At the time of the game's release, the current Wano Arc had yet to exist ended in its original source textile, so an original ending was created for this game. Two player co-op is available.

Players are encouraged to prioritize playing through this mode showtime, to unlock boosted characters for other modes. One time the time-skip versions of the Straw Hats are unlocked, the player can use them in before stages in this way.

Complimentary Log [ ]

This is essentially Free Style using stages from Dramatic Log. Characters who have been unlocked only accept yet to become bachelor in other modes can be used here.

Treasure Log [ ]

This mode is like to Dream Log from the previous game. It presents a serial of challenge stages that can exist completed with whatsoever grapheme. Additional playable characters that cannot exist unlocked through Dramatic Log can be unlocked here by fulfilling certain requirements.

The format of this mode is shown as a listing of missions with diverse themes and degrees of difficulty. The missions are divided into three categories of increasing difficulty: East Blue, Grand Line, and New World. After a mission is browbeaten, grades are assigned based on the player'due south performance throughout the mission, based on the KO count and the time it took for the mission to be completed. The highest rank is Southward.

Missions in Treasure Log are centered around various themes, and the scenarios/maps are generated at random. Hypothetical dialogue can occur between characters here, fifty-fifty between those who have never canonically interacted before in the source material, leading to some potentially interesting conversations.

Online [ ]

This game features four different online game modes, in which players can play with other people through an internet connectedness. They are:

  1. Giant Boss Battle: Up to 4 players cooperate to defeat a giant enemy.
  2. Joint Bounty Battle: iv allied players try to survive and heighten their ain bounty.
  3. Timed Defense Boxing: iv allied players defend a territory nether a time limit.
  4. Territory Battle: Three teams of 4 players compete against each other in a territory battle. Whichever team has the near territory at the end wins.

Returning Characters [ ]

Playable [ ]

  • Monkey D. Luffy (Pre timeskip; Mail timeskip)
  • Roronoa Zoro (Pre timeskip; Mail service timeskip)
  • Usopp (Pre timeskip; Post timeskip)
  • Vinsmoke Sanji (Pre timeskip; Post timeskip)
  • Nami (Mail service timeskip)
  • Tony Tony Chopper (Post timeskip)
  • Nico Robin (Postal service timeskip)
  • Franky (Mail service timeskip)
  • Brook (Post timeskip)
  • Jinbei
  • Boa Hancock
  • Trafalgar Police
  • Smoker
  • Tashigi
  • Sabo
  • Marco
  • Kuzan
  • Marshall D. Teach
  • Portgas D. Ace
  • Kizaru
  • Akainu
  • Crocodile
  • Shanks
  • Rob Lucci
  • Buggy The Clown
  • Dracule Mihawk
  • Donquixote Doflamingo
  • Fujitora
  • Emporio Ivankov
  • Whitebeard

Non-Playable [ ]

  • Daz Basic
  • Bon Clay
  • Galdino
  • Sentomaru
  • Pacifista
  • Kaku
  • Jabra
  • Blueno
  • Monkey D. Garp
  • Jesus Burgess
  • Koby
  • Bellamy
  • Vista
  • Jozu

New Characters [ ]

Playable [ ]

  • Vinsmoke Reiju
  • Vinsmoke Ichiji
  • Vinsmoke Niji
  • Vinsmoke Yonji
  • Eustass Kid
  • Carrot
  • Charlotte Katakuri
  • Basil Hawkins
  • Bartolomeo
  • Cavendish
  • Capone Bege
  • Big Mom
  • Zeus (Role of Large Mom's moveset)
  • Prometheus (Part of Big Mom'due south moveset)
  • Napoleon (Part of Big Mom'due south moveset)
  • Kaido
  • Charlotte Smoothie (DLC)
  • Charlotte Cracker (DLC)
  • Vinsmoke Estimate (DLC)
  • 10 Drake (DLC)
  • Killer (DLC)
  • Urouge (DLC)
  • Kin'emon (DLC)
  • Okiku (DLC)
  • Kozuki Oden (DLC)

Non-Playable [ ]

  • Charlotte Pudding
  • Charlotte Perospero
  • Charlotte Brûlée
  • Kozuki Momonosuke
  • Jack
  • Rebecca
  • Pica
  • Sengoku
  • Diamante

Stages [ ]

  • Alabasta Kingdom
  • Water 7
  • Enies Anteroom
  • Sabaody Archipelago
  • Marineford
  • Dressrosa
  • Whole Cake Isle
  • Wano Land

Trophies [ ]

[ ]

The first teaser trailer was revealed at Bandai Namco's booth on July v, 2019, at the Anime Expo in Los Angeles.

Trivia [ ]

  • This is the kickoff game in the series to be released for Xbox One.

Gallery [ ]

External Links [ ]

This article is a stub. You tin help the wiki past expanding it.

Pirate Warriors 4 Unlockable Characters,

Source: https://koei.fandom.com/wiki/One_Piece:_Pirate_Warriors_4

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